Mouse trapping inside the Minimap
I noticed that the mouse pointer is not "trapped" inside the minimap while dragging just like the old minimap in Dota1.
The current implementation is that when the user drag inside the minimap and goes out of bounds, the pointer will go out of the minimap which make the focus unable to move. In Dota1, the pointer was trapped when it went out of bounds and move the focus where the pointer is located in the minimap.
I think the implementation in WC3 is better.
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