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Sunday, March 25, 2012

Download DotA 6.72f AI 1.2 English - Download DotA 6.72f AI 1.2 English Download



Dota 6.72f AI 1.2 Filipino, Chinese, Русский, Deutsch, Português, Ελληνικά & Español Language Maps Download. PBMN released new Dota 6.72f AI 1.2 translation maps include 7 Languages. Download links below.



DotA v6.72f AI 1.2 English Download
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DotA v6.72f AI 1.2 Filipino Download
Download DotA 6.72f AI 1.2 Filipino

DotA v6.72f AI 1.2 Chinese Download
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DotA v6.72f AI 1.2 Русский Download (Russian)
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DotA v6.72f AI 1.2 Deutsch Download (German)
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DotA v6.72f AI 1.2 Ελληνικά Download (Greece)
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DotA v6.72f AI 1.2 Español Download (Spain)
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Download DotA 6.72f AI 1.2 Brazil



Dota 6.72f AI 1.2 Filipino, Chinese, Русский, Deutsch, Português, Ελληνικά & Español Language Maps Download. PBMN released new Dota 6.72f AI 1.2 translation maps include 7 Languages. Download links below.



DotA v6.72f AI 1.2 English Download
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DotA v6.72f AI 1.2 Filipino Download
Download DotA 6.72f AI 1.2 Filipino

DotA v6.72f AI 1.2 Chinese Download
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DotA v6.72f AI 1.2 Русский Download (Russian)
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DotA v6.72f AI 1.2 Deutsch Download (German)
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DotA v6.72f AI 1.2 Ελληνικά Download (Greece)
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DotA v6.72f AI 1.2 Español Download (Spain)
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Download DotA 6.72f AI 1.2 Deutsch



Dota 6.72f AI 1.2 Filipino, Chinese, Русский, Deutsch, Português, Ελληνικά & Español Language Maps Download. PBMN released new Dota 6.72f AI 1.2 translation maps include 7 Languages. Download links below.



DotA v6.72f AI 1.2 English Download
Download DotA 6.72f AI 1.2 English

DotA v6.72f AI 1.2 Filipino Download
Download DotA 6.72f AI 1.2 Filipino

DotA v6.72f AI 1.2 Chinese Download
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DotA v6.72f AI 1.2 Русский Download (Russian)
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DotA v6.72f AI 1.2 Deutsch Download (German)
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DotA v6.72f AI 1.2 Português - Brazil Download
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DotA v6.72f AI 1.2 Ελληνικά Download (Greece)
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DotA v6.72f AI 1.2 Español Download (Spain)
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Download DotA 6.72f AI 1.2 Ελληνικά



Dota 6.72f AI 1.2 Filipino, Chinese, Русский, Deutsch, Português, Ελληνικά & Español Language Maps Download. PBMN released new Dota 6.72f AI 1.2 translation maps include 7 Languages. Download links below.



DotA v6.72f AI 1.2 English Download
Download DotA 6.72f AI 1.2 English

DotA v6.72f AI 1.2 Filipino Download
Download DotA 6.72f AI 1.2 Filipino

DotA v6.72f AI 1.2 Chinese Download
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DotA v6.72f AI 1.2 Русский Download (Russian)
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DotA v6.72f AI 1.2 Deutsch Download (German)
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DotA v6.72f AI 1.2 Português - Brazil Download
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DotA v6.72f AI 1.2 Ελληνικά Download (Greece)
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DotA v6.72f AI 1.2 Español Download (Spain)
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Download DotA 6.72f AI 1.2 Filipino



Dota 6.72f AI 1.2 Filipino, Chinese, Русский, Deutsch, Português, Ελληνικά & Español Language Maps Download. PBMN released new Dota 6.72f AI 1.2 translation maps include 7 Languages. Download links below.



DotA v6.72f AI 1.2 English Download
Download DotA 6.72f AI 1.2 English

DotA v6.72f AI 1.2 Filipino Download
Download DotA 6.72f AI 1.2 Filipino

DotA v6.72f AI 1.2 Chinese Download
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DotA v6.72f AI 1.2 Русский Download (Russian)
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DotA v6.72f AI 1.2 Deutsch Download (German)
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DotA v6.72f AI 1.2 Português - Brazil Download
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DotA v6.72f AI 1.2 Ελληνικά Download (Greece)
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DotA v6.72f AI 1.2 Español Download (Spain)
Download DotA 6.72f AI 1.2 Español
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Download DotA 6.72f AI 1.2 Chinese



Dota 6.72f AI 1.2 Filipino, Chinese, Русский, Deutsch, Português, Ελληνικά & Español Language Maps Download. PBMN released new Dota 6.72f AI 1.2 translation maps include 7 Languages. Download links below.



DotA v6.72f AI 1.2 English Download
Download DotA 6.72f AI 1.2 English

DotA v6.72f AI 1.2 Filipino Download
Download DotA 6.72f AI 1.2 Filipino

DotA v6.72f AI 1.2 Chinese Download
Download DotA 6.72f AI 1.2 Chinese

DotA v6.72f AI 1.2 Русский Download (Russian)
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DotA v6.72f AI 1.2 Deutsch Download (German)
Download DotA 6.72f AI 1.2 Deutsch

DotA v6.72f AI 1.2 Português - Brazil Download
Download DotA 6.72f AI 1.2 Brazil

DotA v6.72f AI 1.2 Ελληνικά Download (Greece)
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DotA v6.72f AI 1.2 Español Download (Spain)
Download DotA 6.72f AI 1.2 Español
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Dota 6.72f AI 1.2 Filipino, Chinese, Русский, Deutsch, Português, Ελληνικά & Español Language Maps Download. PBMN released new Dota 6.72f AI 1.2



Dota 6.72f AI 1.2 Filipino, Chinese, Русский, Deutsch, Português, Ελληνικά & Español Language Maps Download. PBMN released new Dota 6.72f AI 1.2 translation maps include 7 Languages. Download links below.



DotA v6.72f AI 1.2 English Download
Download DotA 6.72f AI 1.2 English

DotA v6.72f AI 1.2 Filipino Download
Download DotA 6.72f AI 1.2 Filipino

DotA v6.72f AI 1.2 Chinese Download
Download DotA 6.72f AI 1.2 Chinese

DotA v6.72f AI 1.2 Русский Download (Russian)
Download DotA 6.72f AI 1.2 Русский

DotA v6.72f AI 1.2 Deutsch Download (German)
Download DotA 6.72f AI 1.2 Deutsch

DotA v6.72f AI 1.2 Português - Brazil Download
Download DotA 6.72f AI 1.2 Brazil

DotA v6.72f AI 1.2 Ελληνικά Download (Greece)
Download DotA 6.72f AI 1.2 Ελληνικά

DotA v6.72f AI 1.2 Español Download (Spain)
Download DotA 6.72f AI 1.2 Español
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Download DotA 6.73c 6v6

DotA 6.73c 6v6 Map Download - DotA Allstars 6.73c 6v6 (Released). Thanks GoD-Tony for updating this map for us. This map allow you to play 6 players per side now you can fun with more friends. Download link Below.


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New Download DotA 6.74 -28.03.2012

 
DotA 6.74 released | Official DotA Allstars 6.74 map download Finally, the map is available! And as IceFrog tips, this map contains a lot of skill balances. Besides this, we have a new version of skills and updating on the  Nerubian Assassin. And Aghanim upgrade on Ogre Magi. 


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Download DotA 6.74b

 
DotA 6.74b released | Official DotA Allstars 6.74b map download.This map release for fix some bug in previous version download and changelogs below.


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Download DotA 6.74c - Download DotA 6.74c new

 
DotA 6.74c released | Official DotA Allstars 6.74c map download.This map release for fix a bug of Flamebreak with creeps. Download and changelogs below.


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Saturday, March 17, 2012

That dark yellow player color on the mini map really needs to be changed.

That dark yellow player color on the mini map really needs to be changed.


It blends in waaay too much with the minimap, especially if the player is in one of the lanes. The color almost perfectly matches the color of the lane on the map. Players really shouldn't have to be playing "Wheres Waldo?" with dark yellow in the middle of a game.

It's not THAT bad IMO, but I've had similar problems with the dark green color on the WC3 DotA minimap. 

I find the Yellow(Brown) of the Dire to be far too shady when looking at the mini-map.

I don't know what it is with the color bar atop the screen, but I find it difficult to make out the colors of the players on the Dire side of the map due to the black gradient overlay.
It makes it more difficult to make out the colors. In my opinion, they should not be darker colors equivelant to the Radiant colors, but all unique. Save for pink, no other color is unique to the other Dire.

Also, I feel as though the Teal color on the minimap doesn't match the color displayed in the UI, which sometimes throws me off.

I liked it better when it was gray. It is also quite annoying when there are two "yellows" in the game, so for pubs it can be confusing to call out people by color. I think the color needs to be more unique 

yea, i agree change this please
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Mouse trapping inside the Minimap

 Mouse trapping inside the Minimap

I noticed that the mouse pointer is not "trapped" inside the minimap while dragging just like the old minimap in Dota1.

The current implementation is that when the user drag inside the minimap and goes out of bounds, the pointer will go out of the minimap which make the focus unable to move. In Dota1, the pointer was trapped when it went out of bounds and move the focus where the pointer is located in the minimap.

I think the implementation in WC3 is better. 
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Dota 2 chat

Okay, I have searched everywhere trying to find if anyone else is having this issue, and I found nothing.
So, in Dota 2, when I am typing in chat, after a random number of letters typed (usually between 1-3), blinking text cursor ( ' | ' ) moves to the far left (beginning of chatbox).

Obviously this makes it almost impossible for me to write a sentence someone can read without problems. Outside Dota 2 everything works okay. I hope I put this thread in the right forum, and I hope someone can help me with this very annoying issue.
Problem occurs in all sorts of Dota 2 chats (ingame, gamelobby, channels, ..). Chat via Steam works normally.

If needed I can include a short video showing this problem.
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Warcraft 3 1.24e Patch is Released! - Warcraft 3 1.24e Patch is Released!

Warcraft 3 1.24e Patch is Released! - Warcraft 3 1.24e Patch is Released!


 
 
Blizzard has just released another patch for Warcraft 3 TFT.

Warcraft Patch 1.24e Changelogs
- Fixed an exploit rendering buildings non-interactable ("tower hack").
- Fixed an exploit allowing a player to bypass a summon ability's
cooldown ("summon/cooldown hack").
- Fixed a client crash related to workers failing to build in an
unintended way ("new crash hack").
- Fixed an exploit allowing the Blood Mages's Phoenix to be resurrected
instantly ("phoenix hack").
- Fixed a bug allowing players to select an invalid matchmaking race
resulting in all the player's units and buildings becoming sheep
War3TFT_124d_124e_English.exe (Blizzard)

Warcraft 3 TFT 1.24e Standalone Patch

War3TFT_124e_English.exe (Blizzard)

 
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Dota 6.74 Map - Official Dota-Allstars 6.74 Download (Released!)

Dota 6.74 Map - Official Dota-Allstars 6.74 Download (Released!) 
 


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Dota 6.74 Map - Official Dota-Allstars 6.74 Download (Released!)

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DotA 6.74 AI Coming Soon! - DotA 6.75 AI Coming Soon! - DotA 6.76 AI Coming Soon!

DotA 6.74 AI Coming Soon!  - DotA 6.75 AI Coming Soon! - DotA 6.76 AI Coming Soon!

Finally we got some good news regarding the AI Map. PBMN on his blog saying that their team will skip the DotA 6.73 AI and go straight to the Dota 6.74 AI. He also said that if everything goes well, the release date is close, check out what he said!
__________


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DotA 6.75c

DotA 6.73c Map Download - Dota-Allstars 6.73c Official Map just released! In this map, IceFrog remove all Christmas decorations and even the balance of new heroes. Some errors in DotA 6.73b is also fixed in this release, check it out!

DotA 6.75c Map Released Download & Changelogs - Dota-Allstars 6.73c Official Map Download


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DotA 6.73b released | Official DotA Allstars 6.73b map download


DotA 6.73b released | Official DotA Allstars 6.73b map download. Today Ice frog released Dota 6.73b.
This map fixed may bug from Dota 6.73 including a big exploit with Fire Remnant. Download and Changelogs below. :)

For full changelogs click > Changelogs 

DotA 6.73b released | Official DotA Allstars 6.73b map download


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DotA 6.73c Map Released Download & Changelogs - Dota-Allstars 6.73c Official Map Download

DotA 6.73c Map Download - Dota-Allstars 6.73c Official Map just released! In this map, IceFrog remove all Christmas decorations and even the balance of new heroes. Some errors in DotA 6.73b is also fixed in this release, check it out!

DotA 6.73c Map Released Download & Changelogs - Dota-Allstars 6.73c Official Map Download


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Dota 6.72f AI 1.2 Filipino, Chinese, Русский, Deutsch, Português, Ελληνικά & Español Language Maps Download


 Dota 6.72f AI 1.2 Filipino, Chinese, Русский, Deutsch, Português, Ελληνικά & Español Language Maps Download


Dota 6.72f AI 1.2 Filipino, Chinese, Русский, Deutsch, Português, Ελληνικά & Español Language Maps Download. PBMN released new Dota 6.72f AI 1.2 translation maps include 7 Languages. Download links below.



DotA v6.72f AI 1.2 English Download
Download DotA 6.72f AI 1.2 English

DotA v6.72f AI 1.2 Filipino Download
Download DotA 6.72f AI 1.2 Filipino

DotA v6.72f AI 1.2 Chinese Download
Download DotA 6.72f AI 1.2 Chinese

DotA v6.72f AI 1.2 Русский Download (Russian)
Download DotA 6.72f AI 1.2 Русский

DotA v6.72f AI 1.2 Deutsch Download (German)
Download DotA 6.72f AI 1.2 Deutsch

DotA v6.72f AI 1.2 Português - Brazil Download
Download DotA 6.72f AI 1.2 Brazil

DotA v6.72f AI 1.2 Ελληνικά Download (Greece)
Download DotA 6.72f AI 1.2 Ελληνικά

DotA v6.72f AI 1.2 Español Download (Spain)
Download DotA 6.72f AI 1.2 Español


Hope you enjoy.
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DotA 6.73c 6v6 Map Download - DotA Allstars 6.73c 6v6 (Released)

DotA 6.73c 6v6 Map Download - DotA Allstars 6.73c 6v6 (Released). Thanks GoD-Tony for updating this map for us. This map allow you to play 6 players per side now you can fun with more friends. Download link Below.

DotA 6.73c 6v6 Map Download - DotA Allstars 6.73c 6v6 (Released)
0 yorum

DotA 6.75 released | Official DotA Allstars 6.74 map download

 

DotA 6.74 released | Official DotA Allstars 6.74 map download Finally, the map is available! And as IceFrog tips, this map contains a lot of skill balances. Besides this, we have a new version of skills and updating on the  Nerubian Assassin. And Aghanim upgrade on Ogre Magi. 
DotA 6.75 released | Official DotA Allstars 6.74 map download

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DotA 6.67b AI Rev2d Map Release !!

 

New DotA AI map has been finally released.
There is also version with CIPD thats suggest you better AI opponent.
Changelogs:
1. Fixed when typing -csx (x is an ai number) to show AI creep stats, it showed K:Y gg_Maintimer:Z ( Y and Z are values).
2. Treant Protector is now able to use Living Armor on towers, if he wants ofc (cipd) 3. Fixed the prices of some items for the AI knowledge:
 - Phase boots decreased from 1500 to 1400
 - Blades of attack decreased from 500 to 450
 4. AI is now able to use some more items:
 - Phase Boots: when running and blocked by creeps(cipd)
 - Shiva's Guard(cipd)
 - Orchid Malevolence
 - Blade Mail


 - Better Dagon Usage (AI will finish u with dagon more often)
 5. Fixed some code in Bristelback`s skills... they were bugged (there is still a bug but it is from original map).
6. Added skills and items build to Kaldr, Ancient Apparition
 7. Changed item numerous item builds.(tnx to the AI team)
 8. Changed skills builds on many heroes.(tnx to the AI team)
 9. AI should now be able to teleport to raxes if the third tower is dead and raxes are attacked
 10. AI should properly defend the lanes now whether its specific third tower is dead or not
 11. AI should no longer get stuck in the base after defending it(cipd)(removed that by request)
 12. Some of the AI players use 3 tier skills learning system: every tier for EASY, NORMAL, INSANE levels (Axe).
 13. Added some *basic* AI for Kaldr, Ancient Apparition(he can use now Cold Feet+Ice Vortex+Ice Blast+Chilling Touch added to his items usages)
 14. Changed Rylai Crestfall, Crystal Maiden behavior(cipd)
 15. Changed Axe`s use of BladeMail and Satanic for defence purposes
 16. Changed some behavior for Luna and Morphling(better using of waveform for escape). (cipd)
 17. Fixed modes: mc, sc and the orders from the AI UI for changing lanes (my mistake after deobfuscation)
 18. I think i fixed some hero swap bug after correcting some errors after Harreke`s deobfuscation. Needs testing.
 19. Changed the way AI choose its lanes at the beginning if there's no lane restriction. They go 2-1-2 at the start of the map. The heroes in the middle are picked up from a predefined Hero pool(cipd).
20. 2 new modes (Skillbuild View): when in game, write -osv XX or -osven XX for looking the skills trees of the AI heroes. XX == id of the hero. For ex.: -osv 2, -osven 6. (cipd)
 21. Fixed Puck`s Dream Coil with Aghanims - it was not showing the cooldown on the scoreboard.
 22. Fixed an old bug with command: All Ally push Left - just an old typo left from the BMP days
 23. ADDED ENEMY AI COMMANDS: -osden (stay defense base) -oden (return to defense) -oaen (resume attacking)
 24. Fixed Nerubian Weaver`s new skill The Swarm - now he uses it on enemies
 25. Fixed Nerubian Assassin`s Urna swarm
 26. Added AI for Nerubian Assassin`s scarabs - beware mages.. if scarabs see you, be prepared for silence galore. They are very aggressive when you are in range.
 27. Syllabear`s bear now gets rabid effect but the thing is still bugged with random not growing stuff. Better -airepick that hero <- thats ok for Alchemist too... very bugged. 28. Added Arcane Ring to support items usage when command in chat: -aid. U must but in atleast 650 range to the owner of the ring(not tested) 29. Added *basic* AI skills usage to Tauren Chieftain.. needs more work (he doesn`t use them much ) 30. Fixed bug with AI buy outs when dead: sometimes they were buying but not respawning in base 31. Fixed bug with empty bottle and storing runes.. before they didn`t expire after 2 minutes 32. Magnataur should not initiate dagger blink without mana for at least one slam. 33. Added Skewer to the skills usage of Magnataur (didn`t test it alot... maybe it will need later fixing). Also added Skewer as escape mechanism when low HP. (not using it very good) 34. Added Scepter to Axe`s AI skills knowledge and updated his conditions level check of ultimate ability+ability with scepter.(needs testing that he is using his upgraded with scepter skill instead of unupgraded) 35. Fixed inaccurate replay data for assists ("Assist"+AssistPlayerId,VictimPlayerId)(6.67c) 36. Fixed Puck`s phaseshift (there is still a bug in IceFrog`s map when in phaseshift and Mirana`s ulti, sometimes Puck is moving in phaseshift form) 37. Fixed scroll of teleport usage (new TP scroll demands Point usage instead of Target and AI couldn`t use the scrolls). Big thanx to Phaselock and i mean it VERY BIG! 38. Obsidian, Enchantress, Silencer and Bone Fletcher got better management of mana when using orb skills... they should last hit with orb skills (cipd) 39. Added Scepter to EarthShaker`s skill knowledge... need confirmation he uses the skill with 2 echoes instead of one. 40. Added Midnight Pulse and Demonic Conversion to Enigma`s skills usage 41. Added Warcry usage for Sven. 42. When -aid typed near Sven or Kaldr, they`ll aid u with Warcry or Chilling Touch. I may add more supporting skills when i have the time to look over skills. 43. Troll Warlord now should use Berserker Rage to switch from Range->Melle and vice versa
 44. AI should buy sentry wards or gem when Slark is in the enemy team
 45. Treant Protector now casts Nature`s Guise on him or allies. Use -aid if u need Guise or Living armor asapDota Ai Maps Download Free !!
 46. Treant Protector now uses Sentinels to stun the enemies. NOTE: AI-Normal and AI-Insane Sentinels aim only for HEROES. THIS IS NOT A BUG so do NOT report as bug. That makes Treant 300% more effective supporter.
 47. Made some changes which cipd posted in forum about last hitting - also i made a dynamic last hit value of creep`s HP. That needs testing.. if it`s not working good i`ll change it back.
 48. Fixed Diabolic Edict considering invulnerable buildings as valid targets and wasting some hits
 49. When distress call AI will look for third tower and raxes to TP... now it will also look for the Left and Right 4th towers or the Throne/Tree to teleport, if raxes are dead.(not tested)
 50. AI Normal have 1/3 chance to pay for consumables like salves, Dota Ai Insane have 25% to pay for consumables. Easy should pay always. Also wards and gems are now free for AI. The reason i made that is... that wards and gems waste too much cash and AI just sticks without gold.
 51. You can -airepick many times now.
 52. Hakuna matata bug prolly fixed (cipd)
 53. Removed cipd`s defense patch by his request. Old BMP`s defense is up again.
 54. Added -cn mode - coolnames mode... all bots gets a "+" infront of their names.(cipd)
 55. Removed a bug with Medusa`s moving.
 56. Removed teleporting to side shops.
 57. Changed teleporting with boots/scrolls from target to point use.
 58. Added Aghanim`s scepter to the item`s build of Juggernaut.. also tried to make him use the upgraded skill.
 59. Balanar will use Darkness during the night... that way he prolongs it much further.
 60. Fixed Undying and Visage not learning all the skills. Some heroes may have that problem too.
 61. Minor adjustment (+50) to the extra aoe XP bounty(6.68)
 62. Added new enemy command: -oroshanen - send the enemy heroes to fight Roshan. If u send your allies too... they can make an orgy there
 63. Added item and skill builds to Slark. Also added some _basic_ AI for skill usage. Don`t expect wonders. I`m not done with him.
 64. Naix - Casting Open Wounds no longer loses attack focus + memory leak fixed (6.68)
 65. New ingame command added: -rn BotNewName .... where should be: Blue -> 1, Teal -> 2, Purple -> 3, Yellow -> 4, Orange -> 5 | Pink -> 7, Grey -> 8, Light Blue -> 9, Dark Green -> 10, Brown -> 11. Names must be max 19 chars long. They also get their "+" infront. Should not be like any other name in the game. And you have 10 renames per game.(tnx to GetTriggerUnit-)
 66. Decided to release an AI+ version with the CIPD`s Defence patch. Which is better... i don`t know... hence the both versions.
Known problems:
1. Crashes still going on. Maybe it is a skill or memory leak... we couldn`t track it... it`s just too random.
 2. AI will use skills if Alchemist uses Concoction in their range
 3. Kaldr`s Ice Blast is causing AI to use skills on the dummy unit.
 4. Until level 11...   will try to TP from fountain area... but sometimes will fail and they`ll buy
another one... and sometimes they`ll have 2 slots with TPs. They`ll probably clear it the next time visiting fountain. That bug will be addressed for the next release.
 5. There are still thousands of little incomplete and causing problems things... but that`s for now... until someone makes new AI framework from scratch!
List of Incomplete Ai:
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Dota-Allstars 6.69 Official Map Released - Download And Changelogs

Dota-Allstars 6.69 Official Map Released - Download And Changelogs


Heroes


Alchemist
- Unstable Concoction stun duration rescaled from 2.5/3/3.5/4 to 1.75/2.5/3.25/4
- Added an AoE effect indicator for the Alchemist player while he is charging his Unstable Concoction

Axe


- Battle Hunger slow increased to 10%
- Cooldown on Aghanim's Culling Blade reduced from 15 to 10 seconds


Bane Elemental
- Brainsap damage rebalanced from 75/150/225/300 to 90/160/230/300
- Enfeeble damage rebalanced from 30/60/90/120% to 40/60/80/100% (above 100% didn't work properly)
- Added -disablehelp for Nightmare, to stop direct casting on allies (3123839)
- Nightmare fixed so it properly stops enemy potions (3123839)


Batrider
- Fixed a bug with Sticky Napalm overhead text (+1, +2, etc) that was recently added from being visible to the enemy


Beastmaster
- Hawk's HP reduced from 100/200 to 50/100
- Invisibility on Hawk reworked. It now fades out automatically whenever it hasn't moved for 8 seconds.


Bone Fletcher
- Death Pact attack damage rebalanced from 6/7/8% to 4/6/8% of targets HP






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Thursday, March 15, 2012

DotA 6.67b AI Rev2d Map Release !!

New DotA AI map has been finally released.
There is also version with CIPD thats suggest you better AI opponent.
Changelogs:
1. Fixed when typing -csx (x is an ai number) to show AI creep stats, it showed K:Y gg_Maintimer:Z ( Y and Z are values).
2. Treant Protector is now able to use Living Armor on towers, if he wants ofc (cipd) 3. Fixed the prices of some items for the AI knowledge:
 - Phase boots decreased from 1500 to 1400
 - Blades of attack decreased from 500 to 450
 4. AI is now able to use some more items:
 - Phase Boots: when running and blocked by creeps(cipd)
 - Shiva's Guard(cipd)
 - Orchid Malevolence
 - Blade Mail


 - Better Dagon Usage (AI will finish u with dagon more often)
 5. Fixed some code in Bristelback`s skills... they were bugged (there is still a bug but it is from original map).
6. Added skills and items build to Kaldr, Ancient Apparition
 7. Changed item numerous item builds.(tnx to the AI team)
 8. Changed skills builds on many heroes.(tnx to the AI team)
 9. AI should now be able to teleport to raxes if the third tower is dead and raxes are attacked
 10. AI should properly defend the lanes now whether its specific third tower is dead or not
 11. AI should no longer get stuck in the base after defending it(cipd)(removed that by request)
 12. Some of the AI players use 3 tier skills learning system: every tier for EASY, NORMAL, INSANE levels (Axe).
 13. Added some *basic* AI for Kaldr, Ancient Apparition(he can use now Cold Feet+Ice Vortex+Ice Blast+Chilling Touch added to his items usages)
 14. Changed Rylai Crestfall, Crystal Maiden behavior(cipd)
 15. Changed Axe`s use of BladeMail and Satanic for defence purposes
 16. Changed some behavior for Luna and Morphling(better using of waveform for escape). (cipd)
 17. Fixed modes: mc, sc and the orders from the AI UI for changing lanes (my mistake after deobfuscation)
 18. I think i fixed some hero swap bug after correcting some errors after Harreke`s deobfuscation. Needs testing.
 19. Changed the way AI choose its lanes at the beginning if there's no lane restriction. They go 2-1-2 at the start of the map. The heroes in the middle are picked up from a predefined Hero pool(cipd).
20. 2 new modes (Skillbuild View): when in game, write -osv XX or -osven XX for looking the skills trees of the AI heroes. XX == id of the hero. For ex.: -osv 2, -osven 6. (cipd)
 21. Fixed Puck`s Dream Coil with Aghanims - it was not showing the cooldown on the scoreboard.
 22. Fixed an old bug with command: All Ally push Left - just an old typo left from the BMP days
 23. ADDED ENEMY AI COMMANDS: -osden (stay defense base) -oden (return to defense) -oaen (resume attacking)
 24. Fixed Nerubian Weaver`s new skill The Swarm - now he uses it on enemies
 25. Fixed Nerubian Assassin`s Urna swarm
 26. Added AI for Nerubian Assassin`s scarabs - beware mages.. if scarabs see you, be prepared for silence galore. They are very aggressive when you are in range.
 27. Syllabear`s bear now gets rabid effect but the thing is still bugged with random not growing stuff. Better -airepick that hero <- thats ok for Alchemist too... very bugged. 28. Added Arcane Ring to support items usage when command in chat: -aid. U must but in atleast 650 range to the owner of the ring(not tested) 29. Added *basic* AI skills usage to Tauren Chieftain.. needs more work (he doesn`t use them much ) 30. Fixed bug with AI buy outs when dead: sometimes they were buying but not respawning in base 31. Fixed bug with empty bottle and storing runes.. before they didn`t expire after 2 minutes 32. Magnataur should not initiate dagger blink without mana for at least one slam. 33. Added Skewer to the skills usage of Magnataur (didn`t test it alot... maybe it will need later fixing). Also added Skewer as escape mechanism when low HP. (not using it very good) 34. Added Scepter to Axe`s AI skills knowledge and updated his conditions level check of ultimate ability+ability with scepter.(needs testing that he is using his upgraded with scepter skill instead of unupgraded) 35. Fixed inaccurate replay data for assists ("Assist"+AssistPlayerId,VictimPlayerId)(6.67c) 36. Fixed Puck`s phaseshift (there is still a bug in IceFrog`s map when in phaseshift and Mirana`s ulti, sometimes Puck is moving in phaseshift form) 37. Fixed scroll of teleport usage (new TP scroll demands Point usage instead of Target and AI couldn`t use the scrolls). Big thanx to Phaselock and i mean it VERY BIG! 38. Obsidian, Enchantress, Silencer and Bone Fletcher got better management of mana when using orb skills... they should last hit with orb skills (cipd) 39. Added Scepter to EarthShaker`s skill knowledge... need confirmation he uses the skill with 2 echoes instead of one. 40. Added Midnight Pulse and Demonic Conversion to Enigma`s skills usage 41. Added Warcry usage for Sven. 42. When -aid typed near Sven or Kaldr, they`ll aid u with Warcry or Chilling Touch. I may add more supporting skills when i have the time to look over skills. 43. Troll Warlord now should use Berserker Rage to switch from Range->Melle and vice versa
 44. AI should buy sentry wards or gem when Slark is in the enemy team
 45. Treant Protector now casts Nature`s Guise on him or allies. Use -aid if u need Guise or Living armor asapDota Ai Maps Download Free !!
 46. Treant Protector now uses Sentinels to stun the enemies. NOTE: AI-Normal and AI-Insane Sentinels aim only for HEROES. THIS IS NOT A BUG so do NOT report as bug. That makes Treant 300% more effective supporter.
 47. Made some changes which cipd posted in forum about last hitting - also i made a dynamic last hit value of creep`s HP. That needs testing.. if it`s not working good i`ll change it back.
 48. Fixed Diabolic Edict considering invulnerable buildings as valid targets and wasting some hits
 49. When distress call AI will look for third tower and raxes to TP... now it will also look for the Left and Right 4th towers or the Throne/Tree to teleport, if raxes are dead.(not tested)
 50. AI Normal have 1/3 chance to pay for consumables like salves, Dota Ai Insane have 25% to pay for consumables. Easy should pay always. Also wards and gems are now free for AI. The reason i made that is... that wards and gems waste too much cash and AI just sticks without gold.
 51. You can -airepick many times now.
 52. Hakuna matata bug prolly fixed (cipd)
 53. Removed cipd`s defense patch by his request. Old BMP`s defense is up again.
 54. Added -cn mode - coolnames mode... all bots gets a "+" infront of their names.(cipd)
 55. Removed a bug with Medusa`s moving.
 56. Removed teleporting to side shops.
 57. Changed teleporting with boots/scrolls from target to point use.
 58. Added Aghanim`s scepter to the item`s build of Juggernaut.. also tried to make him use the upgraded skill.
 59. Balanar will use Darkness during the night... that way he prolongs it much further.
 60. Fixed Undying and Visage not learning all the skills. Some heroes may have that problem too.
 61. Minor adjustment (+50) to the extra aoe XP bounty(6.68)
 62. Added new enemy command: -oroshanen - send the enemy heroes to fight Roshan. If u send your allies too... they can make an orgy there
 63. Added item and skill builds to Slark. Also added some _basic_ AI for skill usage. Don`t expect wonders. I`m not done with him.
 64. Naix - Casting Open Wounds no longer loses attack focus + memory leak fixed (6.68)
 65. New ingame command added: -rn BotNewName .... where should be: Blue -> 1, Teal -> 2, Purple -> 3, Yellow -> 4, Orange -> 5 | Pink -> 7, Grey -> 8, Light Blue -> 9, Dark Green -> 10, Brown -> 11. Names must be max 19 chars long. They also get their "+" infront. Should not be like any other name in the game. And you have 10 renames per game.(tnx to GetTriggerUnit-)
 66. Decided to release an AI+ version with the CIPD`s Defence patch. Which is better... i don`t know... hence the both versions.
Known problems:
1. Crashes still going on. Maybe it is a skill or memory leak... we couldn`t track it... it`s just too random.
 2. AI will use skills if Alchemist uses Concoction in their range
 3. Kaldr`s Ice Blast is causing AI to use skills on the dummy unit.
 4. Until level 11...   will try to TP from fountain area... but sometimes will fail and they`ll buy
another one... and sometimes they`ll have 2 slots with TPs. They`ll probably clear it the next time visiting fountain. That bug will be addressed for the next release.
 5. There are still thousands of little incomplete and causing problems things... but that`s for now... until someone makes new AI framework from scratch!
List of Incomplete Ai:

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Dota-Allstars 6.69 Official Map Released - Download And Changelogs

Dota-Allstars 6.69 Official Map Released - Download And Changelogs

New DotA has been released.


This version brings hero changes, new hidden quest, new loading screen and more...


Dota 6.69 Changelogs




Heroes


Alchemist
- Unstable Concoction stun duration rescaled from 2.5/3/3.5/4 to 1.75/2.5/3.25/4
- Added an AoE effect indicator for the Alchemist player while he is charging his Unstable Concoction

Axe


- Battle Hunger slow increased to 10%
- Cooldown on Aghanim's Culling Blade reduced from 15 to 10 seconds


Bane Elemental
- Brainsap damage rebalanced from 75/150/225/300 to 90/160/230/300
- Enfeeble damage rebalanced from 30/60/90/120% to 40/60/80/100% (above 100% didn't work properly)
- Added -disablehelp for Nightmare, to stop direct casting on allies (3123839)
- Nightmare fixed so it properly stops enemy potions (3123839)


Batrider
- Fixed a bug with Sticky Napalm overhead text (+1, +2, etc) that was recently added from being visible to the enemy


Beastmaster
- Hawk's HP reduced from 100/200 to 50/100
- Invisibility on Hawk reworked. It now fades out automatically whenever it hasn't moved for 8 seconds.


Bone Fletcher
- Death Pact attack damage rebalanced from 6/7/8% to 4/6/8% of targets HP






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Wednesday, March 14, 2012

Dota-Allstars 6.69b Official Map Released - Download And Changelogs

Dota-Allstars 6.69b Official Map Released - Download And Changelogs


This version of DotA comes with bug fixes from version 6.69 and also in this version quest.


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Blizzard Announced DotA For Startcraft 2

Blizzard has decided to create their own map of DotA Startcraft 2


This map is based on DotA for Warcraft 3.


DOTA Blizzard will be a 5-against-5 mini-game with a theme of chess, with three lanes, two bases, agriculture-based flow, and the emphasis on the
protection of key facilities. Players must choose between the 12 iconic heroes Blizzard universe, including stars like Kerrigan, Sylvanas, Jim Raynor, and Muradin Bronzebeard, each with their own unique abilities and tactics.
Give Startcraft 2 will be released in the near future through Battle.net
Now when you see things is available DotA Warcraft 3, as the heroes of newerth and in the future as DotA Startcraft 2 and the valve 2. Witch is the best?
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DotA 6.67b AI + Fun Map Downloads Free !!


*Bastion, an additional hero that was created by BuffMePlz. Type -bastion after you allowed to pick a hero to create him.

DotA 6.67b AI + Fun Map Downloads Free !!


*Fun Shop, type -fun to enable additional item shop which consist several additional items. It located on the right-bottom on the map. You don't need to buy any recipe from there, just buy the component ;)

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Dota-Allstars 6.69c Official Map Released - Download And Changelogs

New version of DotA has been released, this version just brings some bug fixes.



New version of DotA has been released, this version just brings some bug fixes.
Dota-Allstars 6.69c Official Map Released - Download And Changelogs


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DotA 2 Q&A - DotA 2 FAQs Revealed!

Q: Is there support for DotA still 2? (With wing-UT)
A: This was one of the first things we added soon, 
before the game was stable to help with testing. 
You'll also be able to be friends with similar skill 
level replacement for you if you have to leave. 
The players improve their reputation in the game 
and community that contribute to being able, by 
combining the current games that are missing players.


Q: Can I still play with my friends in America, 
even if they are a European? (From Adam Mosley)

A: Yes, a lot of people have friends in different 
regions, and we want to enable them to interact 
easily. One of the things that make special DotA 
is how large the community is that we do our best 
to make it easier to connect and communicate.


Q: How do you avoid delays and delays between 
the players? (By Alex)To enjoy is something that 
we share a lot of time and resources to minimize 
delay in the server, along with optimization of the 
network code which is very important to be able to 
DotA both casual and competitive
A: We extend existing steam all over the world, so 
that the dating service for DotA 2 is able to lower 
ping, where you can play. There are also some 
unique location server optimized for the treatment 
of regional long-distance games.


Q: What kind of hardware will have the game? 
(S. Hong)
A: We have no official minimum wage DotA-2 
system specs yet. The objective is to ensure 
that people with older computers and PC on 
LAN centers can do to support the game, 
but newer computers scale too well.


Q: I have heard, it would be a function of IA for 
when a player leaves. There is the possibility of 
being taken direct control of a hero? (Stephen)
A: The AI features are optional for players in the 
game. You can use other players, forwards it to 
the base, or return it to AI and modes of behavior 
to follow.


Q: Will there be anything like the AI DotA map 
or a "training mode" with difficulty? (From L. Pham)
A: Yes, there's bot support, if you only want to 




play by yourself, or you can create a group of 
friends and fill the rest of the slots with bots. 
There are a variety of different environments, 
you can use to configure the bot, the levels of 
difficulty to choose certain behaviors that you 
want to practice against. For example, if you 
want to practice the track, you can configure 
the bot to be stronger in denying, last hitting 
and harassing. We also challenge some specially 
prepared scenarios, similar to how things Pudge 
Wars, which I'll explain in more detail in the future.


Q: If the system allows me to play back and forth 
freely in time, instead of seeing a full recovery? 
(From Luciando)
A: You can jump to any point in a game of 
bookmarks for easy referencing, detailed statistics 
and graphs, while the game and watch over a 
player's view (in terms of camera movement). 
You'll also be able to watch replays with friends, 
when you write a play or learn from their mistakes. 
To support those responsible for the video, 
the playback system will be controlled flexible 
camera angle and speed. There is also a number 
of features comment and editing you can add your 
replay.


Q: Do you not think you should do a lot of changes 
to the gameplay? (Robert)
A: Significant changes do not necessarily make it 
a better game. There are many features that are 
out there for the game that make the experience 
a much better build.The game itself, however, has 
been developing step by step, and will continue 
with this method. We see this as a long-term DotA 
in the same way since time immemorial. We want 
to offer a quality and not to change to change it. 
Of course, you will see additions and improvements 
to the game over time, but it would be a natural 
development to improve the game for players and 
not for other reasons should be sought. Valve and 
I am convinced that the player in the development
process of the game is through, what will allow us 
to continue to make the best decisions about where 
to spend our time focused development has gone.


Q: Can you as a spectator during a 2 game DotA? 
(From Valo)A: A lot will be built to watch the game 
and casting message of support. You can play games 
more current (if the player is marked as private) and 
watch. You can be your friend in a game, what your 
favorite clan, or just select a difficulty level and a hero 
like you to look and find 
A: We also have a system that automatically 
distributes the load across multiple servers, so that 
the game itself is not affected by the voice users as 
a spectator. Our distribution network will enable us 
to any number of users who want to see that support 
dynamic allocation of multiple servers for the task. 
There are also special tags and search options to help 
you live or old games shoutcasted.Commentators in 
a position to act as administrators, so that anyone 
looking at his shots with the camera shoutcaster 
same things that have just checked. There is also 
an optional anti-cheat mechanism so that the game, 
viewers can now be delayed by any amount of time, 
built to reduce abuse.


Q: remains true to the casting time as Torrent and 
will still be able to do advanced tricks, such as the 
cancellation of animation, the fog of war we have 
learned tricks, etc? (From Lycan)A: Yes, the mechanics 
have been implemented. They are a very important 
part of the game and not feel the same without them.


Q: How will we be able to play the files? (Nikos)
A: You will be automatically with your online identity 
by using the Steam Cloud Storage system are stored 
so you do not have to worry about losing them. You 
can watch the replay browser tool, sort, tag, to use 
rank, and they preferred.


Q: working on DotA DotA released after 2? 
(Submitted by Jack Lee)
A: I'm planning to DotA, until the community wants to 
date. Having said this, but I think DotA 2, the long-term 
future for the game.


Q: How will the development in relation to its role, 
the current beta tester feedback from the community, 
etc.? (From Basel)
A: All these things remain the same, only I have now, 
to work with the developers at Valve. All the authors 
of our players to test, as well as aid Kunkka. One of 
the most important things for me has always been input 
from the community. There will be lots of ways 
throughout the next year your opinion about all the 
things we are working in visual functions.


Q: The charts are updated are annoying? New graphics 
are great, but if there is too much, you can not see 
what's going on anymore. (From Lycan)
A: The gameplay is definitely the most important aspect 
of the team that everyone understands that concern. 
The number one priority ensures that players can easily 
tell what is happening on the screen at any time. The 
development of the right visual balance with each skill, 
action, hero, etc., will be an ongoing process, because 
the game is play tested and get your feedback. A clean 
and clear visual representation of this action is 
important for everyone, from experienced players, 
spectators, for new players.


Q: Can I help test DotA 2? (From Liu Sing)
R: It 's certainly an opportunity to be beta-test DotA 2 
and help us with your comments.We release more 
information on registration in the future.


Q: to do anything to make it easier to get new players 
in the game and feel welcome?(Submitted by Arvin)
A: Much of what makes it difficult to present DotA, 
resulting from a lack of services for the game that 
contribute to a better relationship between players 
and which is suitable for players with the same titles 
allies and opponents are tough. Things like tutorials, 
matchmaking, AI bots, identity, coaching and review 
of the community will go a long way, so going to make 
it easier to adapt to new players


Q: What is DotA hotkey setup will be 2? 
(From Kaff Stany)
A: We have a couple of standard models covering the 
most popular configurations, but you can also 
completely customize it to your liking. You can 
customize a global basis or on a hero, if you choose. 
The hot-key setup includes everything, not just the 
heroes and concepts, but also control the game mode,
the camera control, cast car, setting the control groups, 
so save the settings for your online identity, so if you 
have a LAN center you do not need to reconfigure the 
keys.I hope Q & A session will give you a clear 
picture of the next 2 DotA game in my head.For more 
information and news about DotA 2 is available here 
for the latest updates, stay tuned.
 

DotA 6.68c AI Beta Release ,DotA 6..75c AI Beta Release


Finally, new AI map is available but not officially, because this is just beta and filtering. Dota But this is better than no test to enjoy:) Changeslogs not available, but it is known that the map has errors. thank PBMN for this map. :D Download DotA 6.68c AI Beta  DotA 6.69c OMG perhaps one of the longest awaited DotA custom map...
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DotA 6.69c OMG perhaps one of the longest awaited DotA custom map

DotA 6.69c OMG perhaps one of the longest awaited DotA custom map. But we still do not hear news Dota 6.67 ~ bob from GMOs. Fortunately, some people are trying to create their own version of 
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